For my final project for my Production class, I will be filming and editing a fight scene. At the moment I plan on having a number of students fight a group of soldiers that are armed with a fighting mech (may have to drop the mech for time reasons; we will see). I plan on using krav maga as the main fighting style for the video as it is a quick, fast and brutal fighting method. The students will also have powers to aid them in fighting off the soldiers and ultimately the mech. The video will be around 2.5 minutes as its cuts and visuals will be synced with a remix of Joan Jett’s song Bad Reputation.
At the moment I have the setting based in the woods to allow a larger fighting region, but whether or not I can carry out this plan will depend on the weather. NYS is very predictable with the weather so that should not be a problem (totally not sarcasm…). As for the mech in the video (should I carry out the idea), it will be a 3D rendered and animated asset composited into the shot. I plan to spend as much time as possible on this portion while still balancing time to shoot and edit principal photography.
In today’s world, communication is easier than ever. One can share the news with their friends and even the word immediately with a few simple clicks. While this is very helpful, it also comes with consequences, for everything is exploitable. All it takes is one lone wolf to share something malicious and sit back while watching the world burn. Of course, you’d expect people to know truth from fact, but we have become so dependent on social media that we have difficulty knowing true from false. In return, it is easier than ever to trick someone into viewing and sharing false information and watching a social realm collapse.
For my video art piece, I plan on showcasing an amplified visual representation of the side effects of bipolar disorder and giving it a Jekyll and Hyde twist. As of now, I plan on having the viewer see the entire piece through the eyes of the person with the disorder. As they make their way through an area (or possibly showing different moments throughout the day), they will be introduced to everyday situations and view the more appropriate and socially acceptable outcome. After the subject carries out the response, Hyde will take over and show the viewer what the more impulsive and aggressive response would be. As the day goes on the subject will be more likely to take the darker approach; especially at night. At the end of the video, the player will fly up as he starts to be overcome by his darker side; resemble a dark god-like form. He flies up into the sky to a great height but suddenly crashes down as his lighter side starts to regain control.
Rob McCoy’s walk animation does an great job at displaying body language in the walk as well as timing the poses accordingly. There are just a few things I noticed after scrubbing through a bit. On frame 17 it appears that the left arm eases out a bit too quickly as it swings down to become parallel with the torso. At the same time while approaching frame 26, the right arm appears a bit too stiff while swinging forward. The ease in and ease out with the arms in this section of the animation seems to slightly throw off the balance of the character. There is a little bit of sliding in the feet towards the middle but it is not too noticeable. Other than that this is a extremely well done animation!