Self Critique

Over the course of my three years at Alfred, my skills have majorly improved when it comes to working with 3D mediums and the skillsets that require. Last semester I learned more about the functionality of the animation tools in Maya. I worked with these tools over winter break and became more comfortable with them as well as learned how to truly use them to my advantage. At the beginning of this semester my animation skills were not that great. I understood how to operate the animation system: setting keyframes, messing with the graph editor, etc; but not much on how to create dynamic and believable animations. One of the aspects I feel I have improved upon this semester is timing. In the beginning many aspects of my animations were stop and go and had a very shifting “flow” to them.  Another aspect I feel I improved on was anticipation. Much like timing, I would not have a smooth flow from one pose to another. My anticipation would be either too short or not communicated well enough. Towards the end of the semester I improved my skill with this element; most noticeable in my final animation with the Peacock-Flytrap animation. I struggled with expressing emotions through faces; often getting a mixture of two emotions or having one come across as another. This is one of the largest aspects of animation that I need to improve on.

Posted in Non-Timebased, paper | Tagged , , , , , , , , , | Leave a comment

Net Art

Update #1: Concept Check-In (4/29/18)


Art is something that for years has been able to inspire people, make them think and in some cases relate to them on a level that would come to one as a major surprise. One of the greatest aspects of art, whether it be a small piece painted on a canvas, performance art, a photograph, video, or any other type, is that it has the ability to communicate a large number of messages all from within the one location in which it exists. Every day, the human mind is able to connect a large quantity of various pieces of information without the person having to even think about wanting to save that information for later. This could be almost anything the user experiences, whether it be something the person hears, sees, smells, feels or even tastes. Every second without even realizing it, our brains are taking in incredible masses of information, interpreting the information, and then finally storing it in our subconscious. This entire process of obtaining information and sending it to the brain for interpretation and storage occurs in less than a single second and is all executed successfully without us having to think about doing so or even realizing that the information we are constantly collecting is even in our presence. What makes this Net Art piece a work of art is its ability to cause the user to subconsciously store the words in a special sequence that no one else may store them as; whether it be the sequence of words in order or perhaps even a specific connection caused by a previous experience that the viewer remembers. The viewer’s mind will make these connections as the large dictionary of various words are being presented to them within a time frame less than a second; even though the single word is only visible on the user’s screen for a little less than two seconds. The user’s eyes will become aware that a new word has appeared on screen and save that word in the back of the user’s mind; in many cases causing the viewer to believe they have forgotten the word, that it is not that important to them, or in some cases not realized what the word in itself was. While the user may stick to believing this, their mind will still have that connection stored somewhere; floating around and waiting to be triggered or brought back up to their current thought by being experienced to a certain event or hearing a certain phrase. Sometime in the future while the viewer is simply going about their daily life, an event may occur and cause a slight flashback moment of viewing this piece, because their subconscious thought process will create a special connection to the series of words that they were subjected to while viewing the piece; even after a long period after seeing the piece. This “fortune cookie” effect is what makes this piece a work of art: it has the strong ability to make a surprising connection to the user’s future that has not yet even occurred.

Update #2: Site link (5/8/18)

Posted in Digital Foundations, Interactive, Interactive Design, Non-Timebased | Tagged , , , , , , , , , , , | Leave a comment

Site Revision

UPDATE ON 4/11/18 :Research

For my site revision I’ve chosen to redesign the website for a music shop not too far from my hometown; Speno Music. Below are screen shots of the following in descending order: home page, about page and photo “gallery”.


For aspects of the site that are working well, the header content is done well. The navigation bar is static and is not in a different location for each page. The image of guitars below the navigation bar is also static and does not change size, shape, color or position on each page. For improvements, there are many. The entire site is composed of various font tags with styling done in the HTML itself; very little at that. The image layout on the home page has no sense of direction but rather seems to have random elements “splattered” on the page (contact form to the left with image of store front sitting next to bottom right corner). The photo gallery is composed of a single image with a dull, static text overlay reading “Store Photo’s” in the top right corner. This text distracts from the single image and does not add anything to the experience. On the “About” page, there are incomplete descriptions about employee’s as well as the company itself with filler text reading “Include a brief biography. List their years of experience and education. Or describe how this person helps meet the needs of your customers”; incomplete and unprofessional. There are also stock photo fills in place of where an employee’s face should be. One of the main aspects about Speno’s Music that makes it such a great place is their commitment to the community and everyone that has a passion for music. Although the store was founded in 2006, Mike Speno’s (current owner) family has been assisting in providing great service for a variety of instruments and artists ever since 1951. They bring this point up on multiple pages, communicating the reason they do what they do is driven by other’s passion for music. Unlike corporate companies like Guitar Center, they have the ability to be flexible with pricing and aren’t afraid to make deals on equipment and offer cheap services, because in the end what they care about is making sure that music is accessible to all; not how large of a price tag they can put on an item. This communication could easily be improved by developing a stronger structured about page with more information and well formatted and developed sentence structure; making the person want to read about the company’s history. The audience being targeted by this site is that of musical artists or people who have a passion for music. Other organizations that are targeting this audience more effectively are mostly corporate companies such as Guitar Center and Musicians Friend. Their websites are much better structured and offer a more interactive experience while searching for a product they have in stock or even just finding a store location


One of the main pieces I plan to use on Speno’s redesign is having a message center right on the home page at the top. This allows users to be immediately informed of the deals you have going on. Everyone loves saving money so by peaking the user’s interest on what deals you have, you are quickly and efficiently pulling them into your business. I also plan on using organized drop-down menus to allow for a cleaner experience when it comes to finding the product a user may be looking for. At the moment, Speno currently displays stock images of guitars on their header that are most likely not even at the store and a single image from about two years ago of some guitars hanging on the wall; nothing new and nothing updated to keep user’s accurately informed.



Screen Shot 4Screen Shot 5Screen Shot 6Screen Shot 7


Screen Shot 1



Posted in Interactive Design, Non-Timebased, Research, Writing | Tagged , , , , , , , , , , , , , , , , | Leave a comment

Javascript Exercises

This link goes to a folder in the public_html folder. Inside each folder is the seperate index file for each exercise.

Posted in Interactive Design, Non-Timebased | Tagged , , , , , , , , , , | Leave a comment

Responsive Design Page

Posted in Interactive Design | Tagged , , , , , , , , , | Leave a comment

Gallery Write Up #2: Interactive Design

The Queering Space Lounge is located in the Llewellyn Gallery in SET. The Llewellyn Gallery is located on the 3ndfloor of SET on SUNY Alfred State’s campus. The exhibit opened on February 2nd, 2018. I visited the pieces multiple times on various dates to see if my interpretations of the pieces would change. My last day of observing was on February 25th. The exhibition contained two pieces. “teXt” was created in 2004 and “Xq28” was created a year later in 2005.

The pieces in the gallery were both designed by Tammy Renée Brackett. The topic of the two pieces have to do with the way in which genetics are differentiated between different people and the effects that it can have on their lives as well as society. Both screenings heavily relied on text to get their messages across. “teXt” was a composition made up of four-hundred and seventy-three pages of the letters “G”, “A”, “T” and “C” (guanine, adenine, thymine and cytosine). The text is scrolled randomly with random values of light applied to the font. This creates a futuristic high contrast moving image that will keep your attention drawn to the screen at all times. The second piece, “Xq28”, was composed of various words flashing on the screen. This was accompanied by a constant droning sound with little to no bend in the frequencies. The constant drone mixed with the words flashing at random speeds draws your attention to the screen.

The presentation was about the natural occurrence of deformities in genetic code and their ability to be included inside a system with genetic code that has no oddities. What we consider to be the “norm” is not truly normal; nature does what it wants to do and we must learn to accept that. What also grabbed my attention was the speed in which the words appeared and then vanished on the screen for the “Xq28” piece. Changes in nature can occur so fast that we don’t have time to react to them but once it happens we must accept it. The contrast of black and white in both pieces represent the X and Y in the bodies chromosomes and the words themselves represent the overall genetic composition.

This exhibit relates to our course by showing how even in a randomized format, text and certain layouts can be executed in a way that allows them to work. While many artists will try to focus and make everything “perfect”, this exhibit displays that imperfections make the pieces better in their own special way. Some may find this method of execution lazy, but to others this makes the piece have its own special flare that separates it from other works of the same type.

Posted in Non-Timebased, Writing | Tagged , , , , , , , | Leave a comment

Responsive Design: XD Prototype

Posted in Non-Timebased | Tagged , , , , , , , , | Leave a comment