Category Archives: Time-Based

Saving Private Ryan: Audio Dub

BEST EXPERIENCED THROUGH HEADPHONES I’ve recently started experimenting with dubbing audio in various video game and movie scenes. Here is my second project which is an edit of the opening beach scene from Saving Private Ryan. All sounds effects except … Continue reading

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Marionette Project

For my marionette I wanted it to have a lengthy body appearance; something human like in all aspects besides proportions. I went with a dark color scheme and added texture and damage to the wood pieces to give it an … Continue reading

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New Split Box Studios Intro

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Origami Marionette

(Video located here) Structure and flow are related to my marionette because due to the single line of linking cubes that make up the marionette’s entirety, the eye is naturally drawn to the lengthy body; flowing from one end to … Continue reading

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Robot Animation

Haven’t done any 3D animations in a while, so here is one I created during a Twitch stream

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Project #4: Constructing Narrative

For my final project in digital foundations, I used metric and rhythmic montage methods throughout the video. Video is composed of straight and low angle shots, extreme close ups, close ups and medium shots. For cinematography, I used camera movement … Continue reading

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Phenakistoscope Project

    For my phenakistoscope project, I started by making a basic layout in Photoshop. This included the proper dimensions of the circle, the location and angles of various objects such as the viewing slots and other objects and lastly … Continue reading

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