Brian Murphy’s “The Ability to Name Things Has Escaped Me” gallery opened on the 27th of October in the Llewellyn Gallery. It opened up later on in the evening on Thursday and received quite a crowd of people. After only being open for a few minutes, the gallery was absolutely packed; people bumping into each other, trying to get a look at the incredible 3D artwork being presented around the room. Before you knew it, the room was tightly packed with people walking around with anaglyph 3D glasses on; their initial reactions to the work visible on their faces.
The topic of the exhibit was based around the experimentation of expressing various viewpoints about the world through the use of 3D video methods; in this case using anaglyph video methods. The exhibit was presented by the artist himself, Brian Murphy. Some relevant information he gave about the pieces is that only 100% done by him; the filming, processing, application of effects, and final output. This is important because not only does it give credit where it credit is due for the video itself, but also lets us know what Brian’s filming styles are, which could come in handy for any projects he releases in the future. Another important thing that was brought up (based off a question I asked myself) was why he had chosen to go with anaglyph 3D video techniques. Brian had brought up the fact that he chose to go with anaglyph 3D was not only because it was something he hadn’t really worked with, but also because he was so limited on available for hardware that would allow for different 3D video methods. This makes you think and wonder what amazing work he could have possibly created if he was given access to different 3D video methods.
The presentation was merely about experimentation. Brian did not bring up anything about a life lesson or a way in which there was symbolism in his work. He merely did the projects he did to practice different methods. It started with him getting a camera and wondering “What could I do with these stills?” He then proceeded to experiment with various 3D methods and found anaglyph the most intriguing. He also used anaglyph due to hardware limitations. One piece of info he brought up that caught my attention was that he was able to mix his actual DNA into a piece that he had on display.
One way I can apply the content of the event to my work in DMA and this course specifically is by experimenting with anaglyph 3D, but rather than just converting the video to 3D, apply some glitch art techniques to it. Doing could cause some extremely incredible results. Highly disorienting? Yes, perhaps. But in the end it would be interesting to experiment. If I was able to get my hands on a device used for one of the piece (caused randomized fluxuations in video signal), I could try to apply the classic anaglyph 3D visuals to the video feed and see what type of results it gave. A really interesting experiment I could mix with DMA and this course would be digitizing my DNA like Brian did but then messing with the code output, then running it through a program to generate visuals based on the information.